If it says "" then simply choose "GOOD" from the drop down menu.Ĥ. Make sure that the Compression Preset for the Wave Bank says "GOOD" (like above). Navigate to where you have your converted & replaced sound files.ģ. Right-click on Wave Bank and update the source path. Look at the folder you have your converted & replaced sound files in and make sure it has the same order.Ģ. ORDER IS EXTREMELY IMPORTANT! If the order is not like above, click on the "Name" column header to order them alphanumerically as shown. Go to the XACT folder and double click on NEW.xap to open it in XACT. Make sure you are working in the folder with the converted files, not the ones extracted by unwxb. Note: this is where people can make mistakes. Once you have found out which file you want to replace, take your new sound file, make sure it is in the proper format (use LameXP and follow Step 3 if needed), and rename it to match the file you wish to replace. Here are some that I know of (which nicely allow for audio editing): wav files, you can download and install a free program to do so. Some are just menu noises, which most people don't want to replace.Īs I figure out which sounds are which, I will probably make a track list and add it to this tutorial. Some are obvious if you have played the game (the OoooOOOooo when a ghost is killed, for example). So in order to replace something, you have to listen to each sound file and then listen for it in-game to figure out what it is. The game currently has 362 sounds, unlabeled. Click the "Encode Now!" button in the lower left corner.ĮDIT: Found a partial list of.Click compression and make sure that PCM/Wave is checked.Click output directory to tell it where to put the converted files.Drag and drop the extracted WAV files to it.This needs to be done both for the game's original sound files AND any sound files that you want to use in your mod. Step 3: Converting the Sound Files to the Proper Format It will prompt you for a location to save the extracted files.It will prompt you to select a Wave Bank file.GOG: C:\GOG Games\Stardew Valley\Content\XACT\Wave Bank.wxb Steam: C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\XACT\Wave Bank.xwb I hope that covers everything and helps some modders out! It also, to my knowledge, has NOT been updated to SDV 1.1 As such, I have not tried to learn how to use it. Stardew Symphony is a music modding API, which means it is NOT compatible with SMAPI. There is another method to music modding created by Alpha_Omegasis. Harvest Moon + Rune Factory Music Pack.Ragnarok Online Sountrack Replacement.Other music mods I am aware of which use the method by More Music Mod The second half of the tutorial (regarding compression/repacking) is still valid.What is still valid in the original tutorial/file made by The extraction tool is important! It makes sure the wav files are extracted AND converted to 16-bit so that XACT can read them. Click the "name" column header to sort them alphanumerically (aka "literally"). The photo of the wave bank in XACT shows the files out-of-order.Please use the updated NEW.xap file on this thread. It has also been corrupted for some reason. NEW.xap does not include the new sound files added to the game for 1.1 neither does the tutorial.The link to the terraria sound modding guide was broken (has useful info):.You CAN use XACT on Windows 10 just run the installer in compatibility mode for Windows 7 and check "run as administrator." Ignore the error at the end of installation.What is outdated about the original tutorial: Please follow the tutorial I have created in the second post of this thread. I'm figuring out how to use XACT properly and I am finding the sound mod tutorials to be all over the place, so I thought I'd start a new 's original tutorial (slightly outdated): There's not many sound mods out there, and what's been done often hasn't been updated to SDV1.1
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